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GPU Performance of DirectX 9 Per-Fragment Operations Revisited

title GPU Performance of DirectX 9 Per-Fragment Operations Revisited
creator Eissele, Mike
Diepstraten, Joachim
date 2005
language eng
identifier  http://www.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INBOOK-2005-04&engl=1
description This article is a follow-up of the previously published one in ShaderX3 and takes a look at changes that could be seen between this and last year. It looks at the new shader versions introduced in the meantime like the extended pixel shader version 2.x and pixel shader version 3.0, tests some of the more "exotic" GPUs that sometimes are installed in consumer hardware. In addition, some subjects that could not have been addressed in the previous article, like multiple render targets, multi-pass rendering, and per-fragment framebuffer operations are examined.
publisher University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems)
Charles River Media
type Text
Article in Book
source In: Wolfgang Engel (ed.): ShaderX4, pp. 99-99
contributor Institut für Visualisierung und Interaktive Systeme
subject Picture/Image Generation (CR I.3.3)